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Articles Published Processes
2/10/2025 7:51:19 AM | Browse: 20 | Download: 64
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Received |
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2024-11-18 09:59 |
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Peer-Review Started |
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2024-11-18 09:59 |
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To Make the First Decision |
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Return for Revision |
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2025-01-03 08:32 |
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Revised |
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2025-01-04 00:44 |
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Second Decision |
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2025-01-13 02:39 |
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Accepted by Journal Editor-in-Chief |
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Accepted by Executive Editor-in-Chief |
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2025-01-14 13:19 |
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Articles in Press |
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2025-01-14 13:19 |
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Publication Fee Transferred |
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Edit the Manuscript by Language Editor |
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Typeset the Manuscript |
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2025-02-06 02:50 |
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Publish the Manuscript Online |
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2025-02-10 07:51 |
ISSN |
2307-8960 (online) |
Open Access |
This article is an open-access article that was selected by an in-house editor and fully peer-reviewed by external reviewers. It is distributed in accordance with the Creative Commons Attribution NonCommercial (CC BY-NC 4.0) license, which permits others to distribute, remix, adapt, build upon this work non-commercially, and license their derivative works on different terms, provided the original work is properly cited and the use is non-commercial. See: https://creativecommons.org/Licenses/by-nc/4.0/ |
Copyright |
The Author(s) 2025. Published by Baishideng Publishing Group Inc. All rights reserved. |
Article Reprints |
For details, please visit: http://www.wjgnet.com/bpg/gerinfo/247
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Permissions |
For details, please visit: http://www.wjgnet.com/bpg/gerinfo/207
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Publisher |
Baishideng Publishing Group Inc, 7041 Koll Center Parkway, Suite 160, Pleasanton, CA 94566, USA |
Website |
http://www.wjgnet.com |
Category |
Neurosciences |
Manuscript Type |
Letter to the Editor |
Article Title |
Challenges in using virtual reality technology for pain relief
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Manuscript Source |
Invited Manuscript |
All Author List |
Takahiko Nagamine |
ORCID |
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Funding Agency and Grant Number |
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Corresponding Author |
Takahiko Nagamine, MD, PhD, Psychiatric Internal Medicine, Sunlight Brain Research Center, 4-13-18 Jiyugaoka, Hofu 7470066, Yamaguchi, Japan. anagamine@yahoo.co.jp |
Key Words |
Virtual reality; Acute pain; Chronic pain; Brain network: Medial prefrontal cortex; Dopamine |
Core Tip |
Two issues were identified as requiring further investigation when using virtual reality (VR) to improve pain. The initial challenge pertains to methodology. It was hypothesized that the effect would be enhanced by incorporating relaxation and biofeedback techniques into the immersive approach. The second challenge pertains to the use of VR for the management of chronic pain. In individuals with chronic pain, there is a reduction in the functionality of the medial prefrontal cortex (mPFC) within the default mode network. The mPFC is closely associated with the reward system and the dopamine nervous system. In the context of chronic pain, it was hypothesized that a program designed to activate the reward system and the dopamine nervous system, utilizing VR, would prove to be an efficacious approach. |
Publish Date |
2025-02-10 07:51 |
Citation |
<p>Nagamine T. Challenges in using virtual reality technology for pain relief. <i>World J Clin Cases</i> 2025; 13(16): 103372</p> |
URL |
https://www.wjgnet.com/2307-8960/full/v13/i16/103372.htm |
DOI |
https://dx.doi.org/10.12998/wjcc.v13.i16.103372 |
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