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Articles Published Processes
12/22/2023 8:49:19 AM | Browse: 97 | Download: 468
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Received |
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2023-11-03 02:43 |
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Peer-Review Started |
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2023-11-03 02:45 |
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To Make the First Decision |
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Return for Revision |
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2023-11-13 09:20 |
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Revised |
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2023-11-25 01:59 |
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Second Decision |
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2023-12-07 02:48 |
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Accepted by Journal Editor-in-Chief |
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Accepted by Executive Editor-in-Chief |
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2023-12-07 03:48 |
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Articles in Press |
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2023-12-07 03:48 |
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Publication Fee Transferred |
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Edit the Manuscript by Language Editor |
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Typeset the Manuscript |
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2023-12-18 02:28 |
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Publish the Manuscript Online |
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2023-12-22 08:49 |
ISSN |
2307-8960 (online) |
Open Access |
This article is an open-access article that was selected by an in-house editor and fully peer-reviewed by external reviewers. It is distributed in accordance with the Creative Commons Attribution NonCommercial (CC BY-NC 4.0) license, which permits others to distribute, remix, adapt, build upon this work non-commercially, and license their derivative works on different terms, provided the original work is properly cited and the use is non-commercial. See: https://creativecommons.org/Licenses/by-nc/4.0/ |
Copyright |
© The Author(s) 2023. Published by Baishideng Publishing Group Inc. All rights reserved. |
Article Reprints |
For details, please visit: http://www.wjgnet.com/bpg/gerinfo/247
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Permissions |
For details, please visit: http://www.wjgnet.com/bpg/gerinfo/207
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Publisher |
Baishideng Publishing Group Inc, 7041 Koll Center Parkway, Suite 160, Pleasanton, CA 94566, USA |
Website |
http://www.wjgnet.com |
Category |
Rehabilitation |
Manuscript Type |
Case Report |
Article Title |
Effects of video game-based therapy in an adolescent with cerebral palsy: A case report
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Manuscript Source |
Unsolicited Manuscript |
All Author List |
Huda Aliah Mohd Iqbal, Wei Sheng Ho, Asfarina Zanudin, Hafifi Hisham and Nor Azlin Mohd Nordin |
ORCID |
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Funding Agency and Grant Number |
Funding Agency |
Grant Number |
the Ministry of Higher Education of Malaysia |
FRGS/1/2021/SKK06/UKM/03/2 |
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Corresponding Author |
Asfarina Zanudin, PhD, Lecturer, Physiotherapy Programme, Universiti Kebangsaan Malaysia, Jalan Raja Muda Abdul Aziz, Kuala Lumpur 50300, Malaysia. asfarina.zanudin@ukm.edu.my |
Key Words |
Video game; Physical function; Quality of life; Cerebral Palsy; Case report |
Core Tip |
This study examined the potential transformative effects of video game-based therapy (VBT) in adolescents diagnosed with cerebral palsy (CP). The 6-wk VBT program demonstrated notable improvements in lower limb strength, motor function, and overall quality of life. VBT is distinguished by its creative and patient-centric approach, which is customized to meet the unique needs of each individual. This study highlights the need to incorporate technology-driven rehabilitation approaches into treatment methods for ambulatory patients with CP. It emphasizes the significant implications of such an approach and sets the stage for future multicenter trials that consider a range of functional levels. |
Publish Date |
2023-12-22 08:49 |
Citation |
Mohd Iqbal HA, Ho WS, Zanudin A, Hisham H, Mohd Nordin NA. Effects of video game-based therapy in an adolescent with cerebral palsy: A case report. World J Clin Cases 2023; 11(36): 8595-8602 |
URL |
https://www.wjgnet.com/2307-8960/full/v11/i36/8595.htm |
DOI |
https://dx.doi.org/10.12998/wjcc.v11.i36.8595 |
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