BPG is committed to discovery and dissemination of knowledge
Articles Published Processes
12/22/2023 8:49:19 AM | Browse: 217 | Download: 1026
 |
Received |
|
2023-11-03 02:43 |
 |
Peer-Review Started |
|
2023-11-03 02:45 |
 |
First Decision by Editorial Office Director |
|
2023-11-13 09:20 |
 |
Return for Revision |
|
2023-11-13 09:20 |
 |
Revised |
|
2023-11-25 01:59 |
 |
Publication Fee Transferred |
|
|
 |
Second Decision by Editor |
|
2023-12-07 02:48 |
 |
Second Decision by Editor-in-Chief |
|
|
 |
Final Decision by Editorial Office Director |
|
2023-12-07 03:48 |
 |
Articles in Press |
|
2023-12-07 03:48 |
 |
Edit the Manuscript by Language Editor |
|
|
 |
Typeset the Manuscript |
|
2023-12-18 02:28 |
 |
Publish the Manuscript Online |
|
2023-12-22 08:49 |
| ISSN |
2307-8960 (online) |
| Open Access |
This article is an open-access article that was selected by an in-house editor and fully peer-reviewed by external reviewers. It is distributed in accordance with the Creative Commons Attribution NonCommercial (CC BY-NC 4.0) license, which permits others to distribute, remix, adapt, build upon this work non-commercially, and license their derivative works on different terms, provided the original work is properly cited and the use is non-commercial. See: https://creativecommons.org/Licenses/by-nc/4.0/ |
| Copyright |
© The Author(s) 2023. Published by Baishideng Publishing Group Inc. All rights reserved. |
| Article Reprints |
For details, please visit: http://www.wjgnet.com/bpg/gerinfo/247
|
| Permissions |
For details, please visit: http://www.wjgnet.com/bpg/gerinfo/207
|
| Publisher |
Baishideng Publishing Group Inc, 7041 Koll Center Parkway, Suite 160, Pleasanton, CA 94566, USA |
| Website |
http://www.wjgnet.com |
| Category |
Rehabilitation |
| Manuscript Type |
Case Report |
| Article Title |
Effects of video game-based therapy in an adolescent with cerebral palsy: A case report
|
| Manuscript Source |
Unsolicited Manuscript |
| All Author List |
Huda Aliah Mohd Iqbal, Wei Sheng Ho, Asfarina Zanudin, Hafifi Hisham and Nor Azlin Mohd Nordin |
| ORCID |
|
| Funding Agency and Grant Number |
| Funding Agency |
Grant Number |
| the Ministry of Higher Education of Malaysia |
FRGS/1/2021/SKK06/UKM/03/2 |
|
| Corresponding Author |
Asfarina Zanudin, PhD, Lecturer, Physiotherapy Programme, Universiti Kebangsaan Malaysia, Jalan Raja Muda Abdul Aziz, Kuala Lumpur 50300, Malaysia. asfarina.zanudin@ukm.edu.my |
| Key Words |
Video game; Physical function; Quality of life; Cerebral Palsy; Case report |
| Core Tip |
This study examined the potential transformative effects of video game-based therapy (VBT) in adolescents diagnosed with cerebral palsy (CP). The 6-wk VBT program demonstrated notable improvements in lower limb strength, motor function, and overall quality of life. VBT is distinguished by its creative and patient-centric approach, which is customized to meet the unique needs of each individual. This study highlights the need to incorporate technology-driven rehabilitation approaches into treatment methods for ambulatory patients with CP. It emphasizes the significant implications of such an approach and sets the stage for future multicenter trials that consider a range of functional levels. |
| Publish Date |
2023-12-22 08:49 |
| Citation |
Mohd Iqbal HA, Ho WS, Zanudin A, Hisham H, Mohd Nordin NA. Effects of video game-based therapy in an adolescent with cerebral palsy: A case report. World J Clin Cases 2023; 11(36): 8595-8602 |
| URL |
https://www.wjgnet.com/2307-8960/full/v11/i36/8595.htm |
| DOI |
https://dx.doi.org/10.12998/wjcc.v11.i36.8595 |
All content on this site: Copyright © 1993-2026 Baishideng Publishing Group Inc, its licensors, and contributors. All rights are reserved, including those for text and data mining, AI training, and similar technologies. For all open access content, the relevant licensing terms apply.