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Articles Published Processes
9/29/2024 7:44:38 AM | Browse: 89 | Download: 241
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Received |
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2024-05-28 19:38 |
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Peer-Review Started |
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2024-05-28 19:38 |
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To Make the First Decision |
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Return for Revision |
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2024-06-21 14:59 |
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Revised |
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2024-07-03 19:24 |
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Second Decision |
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2024-08-05 02:42 |
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Accepted by Journal Editor-in-Chief |
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Accepted by Executive Editor-in-Chief |
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2024-08-05 09:13 |
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Articles in Press |
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2024-08-05 09:13 |
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Publication Fee Transferred |
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Edit the Manuscript by Language Editor |
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2024-08-07 03:12 |
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Typeset the Manuscript |
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2024-08-13 00:12 |
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Publish the Manuscript Online |
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2024-09-29 07:44 |
ISSN |
2222-0682 (online) |
Open Access |
This article is an open-access article that was selected by an in-house editor and fully peer-reviewed by external reviewers. It is distributed in accordance with the Creative Commons Attribution NonCommercial (CC BY-NC 4.0) license, which permits others to distribute, remix, adapt, build upon this work non-commercially, and license their derivative works on different terms, provided the original work is properly cited and the use is non-commercial. See: https://creativecommons.org/Licenses/by-nc/4.0/ |
Copyright |
The Author(s) 2024. Published by Baishideng Publishing Group Inc. All rights reserved. |
Article Reprints |
For details, please visit: http://www.wjgnet.com/bpg/gerinfo/247
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Permissions |
For details, please visit: http://www.wjgnet.com/bpg/gerinfo/207
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Publisher |
Baishideng Publishing Group Inc, 7041 Koll Center Parkway, Suite 160, Pleasanton, CA 94566, USA |
Website |
http://www.wjgnet.com |
Category |
Dentistry, Oral Surgery & Medicine |
Manuscript Type |
Observational Study |
Article Title |
Evaluation of the effect of gamification applications on the success of dentistry students
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Manuscript Source |
Invited Manuscript |
All Author List |
Hatice Ahsen Deniz, Elif Polat Balkan, Burak İncebeyaz and Kıvanç Kamburoğlu |
ORCID |
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Funding Agency and Grant Number |
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Corresponding Author |
Kıvanç Kamburoğlu, DDS, MSc, PhD, Professor, Dentomaxillofacial Radiology, Ankara University Faculty of Dentistry, Mevlana Bulvarı 19/1, Ankara 06500, Türkiye. dtkivo@yahoo.com |
Key Words |
Gamification; Mentimeter; Kahoot!; Education; Dentistry |
Core Tip |
Gamification, the use of game materials in education, is used in several scientific fields and studies have demonstrated its effectiveness on student comprehension. Our study aimed to evaluate the impact of two different gamification applications, Mentimeter and Kahoot!, on the success of dentistry students. Gamification has a great potential in the education of dentomaxillofacial radiology students. In addition, the implementation structure has an impact on success. |
Publish Date |
2024-09-29 07:44 |
Citation |
<p>Deniz HA, Polat Balkan E, İncebeyaz B, Kamburoğlu K. Evaluation of the effect of gamification applications on the success of dentistry students. <i>World J Methodol</i> 2025; 15(1): 97374</p> |
URL |
https://www.wjgnet.com/2222-0682/full/v15/i1/97374.htm |
DOI |
https://dx.doi.org/10.5662/wjm.v15.i1.97374 |
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