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Articles Published Processes
11/12/2024 6:40:16 AM | Browse: 35 | Download: 121
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Received |
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2024-06-11 06:37 |
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Peer-Review Started |
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2024-06-11 06:37 |
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To Make the First Decision |
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Return for Revision |
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2024-10-22 01:29 |
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Revised |
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2024-10-22 04:40 |
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Second Decision |
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2024-10-28 02:36 |
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Accepted by Journal Editor-in-Chief |
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Accepted by Executive Editor-in-Chief |
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2024-10-28 11:11 |
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Articles in Press |
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2024-10-28 11:11 |
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Publication Fee Transferred |
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Edit the Manuscript by Language Editor |
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Typeset the Manuscript |
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2024-10-31 09:36 |
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Publish the Manuscript Online |
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2024-11-12 06:40 |
ISSN |
2307-8960 (online) |
Open Access |
This article is an open-access article that was selected by an in-house editor and fully peer-reviewed by external reviewers. It is distributed in accordance with the Creative Commons Attribution NonCommercial (CC BY-NC 4.0) license, which permits others to distribute, remix, adapt, build upon this work non-commercially, and license their derivative works on different terms, provided the original work is properly cited and the use is non-commercial. See: https://creativecommons.org/Licenses/by-nc/4.0/ |
Copyright |
© The Author(s) 2025. Published by Baishideng Publishing Group Inc. All rights reserved. |
Article Reprints |
For details, please visit: http://www.wjgnet.com/bpg/gerinfo/247
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Permissions |
For details, please visit: http://www.wjgnet.com/bpg/gerinfo/207
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Publisher |
Baishideng Publishing Group Inc, 7041 Koll Center Parkway, Suite 160, Pleasanton, CA 94566, USA |
Website |
http://www.wjgnet.com |
Category |
Neurosciences |
Manuscript Type |
Letter to the Editor |
Article Title |
Application of virtual reality technology improves the functionality of brain networks in individuals experiencing pain
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Manuscript Source |
Invited Manuscript |
All Author List |
Takahiko Nagamine |
ORCID |
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Funding Agency and Grant Number |
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Corresponding Author |
Takahiko Nagamine, MD, PhD, Department of Psychiatric Internal Medicine, Sunlight Brain Research Center, 4-13-18 Jiyugaoka, Hofu 7470066, Yamaguchi, Japan. anagamine@yahoo.co.jp |
Key Words |
Virtual reality; Pain; Anxiety; Salience network; Default mode network |
Core Tip |
Recently, efforts have been made to reduce the discomfort associated with invasive medical procedures through the use of virtual reality (VR) technology. Furthermore, VR has been demonstrated to be an effective treatment for chronic pain, for which no effective treatment has been established. Visual input of positive images may effectively alter functional brain networks. Pain and anxiety may be reduced by decreasing activity in the salience network and by allowing the medial prefrontal cortex to establish strong connections with the default mode network. VR technology can change brain networks and reduce pain and anxiety. |
Publish Date |
2024-11-12 06:40 |
Citation |
<p>Nagamine T. Application of virtual reality technology improves the functionality of brain networks in individuals experiencing pain. <i>World J Clin Cases</i> 2025; 13(3): 97856</p> |
URL |
https://www.wjgnet.com/2307-8960/full/v13/i3/97856.htm |
DOI |
https://dx.doi.org/10.12998/wjcc.v13.i3.97856 |
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